We understand that this is a significant breaking change for many datapacks and custom maps which will require significant effort to upgrade. Continue to evolve the game to enable the creation of dynamic content.This should avoid any 'silent' breakages in commands specifying custom item data for any potential future format changes.Validate item properties at load time, enabling easier identification of invalid data in commands and data packs.Improve performance in cases where the game needs to frequently look up some property of an item (e.g.We are making some large changes to how Item Stack-specific properties are stored and represented in this snapshot, replacing the current NBT 'tag' with structured components. full loot table (same format as in standalone file).namespaced id - reference to another named loot table.Loot table entry loot_table (which returns all items from provided nested loot table) now has the following syntax: Unstructured NBT data attached to stacks of items ( tag field) has been replaced with structured 'components'.Loot table entry with id loot_table now also accepts inline loot tables. ![]()
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